| Sub-categories |
|---|
| Past units of study |
- The contexts and practices of production for the World Wide Web.
- Become a researcher of cultural changes in a digital world.
- This is a social moodle for postgraduate students in the Digital Cultures program.
- This unit of study introduces students to a diverse range of art practices that utilise new digital media including: interactive art works, digital media installations, net art and art and science projects. Students will learn about the aesthetic and technical dimensions of new digital technologies and will develop the critical and analytical tools with which to discuss and evaluate digital art works.
Is the network the distinctive mode of organisation for the 21st century? The Internet is the paradigmatic mode of decentralised many-to-many communication that interconnects with the century-old telecommunications and broadcasting networks. Geopolitical networks have displaced left/right Cold War oppositions. Social and professional networks extend influence beyond traditional institutional and family allegiances. Network models have challenged rationalist rule-governed models of thought and practice. The interdisciplinary critical analysis of current research, theory and debates will allow students to understand and evaluate the significance of networks in the contemporary world.
- New media technologies such as the Internet, databases and even word processors are associated with transformations of knowledge generation, management and consumption practices. This unit of study offers students practical skills in using information and communication technologies for research, and uses recent critical new media and cyberculture theory to explore the implications of these technologies and techniques for wider intellectual and cultural practices. This unit provides essential knowledge and skills for all students interested in contemporary research.
- Following on from research and developing proposals in ARIN3650, you work in teams to develop a Digital Cultures project for a client.
- The contexts and practices of production for the World Wide Web.




